(set: $event to (random: 1,3))We're going to do a little big of partner brainstorming / writing today using random generation. {(if: $event is 1)[[[Let's see your assignment...->1]]] (elseif: $event is 2)[[[Let's see your assignment...|2]]] (elseif: $event is 3)[[[Let's see your assignment...->3]]]}**The Wish** You’re exploring a magical realm you entered though a strange door in the attic of your friend’s house. You’re somewhat nervous because right after you stepped into the magical land, the door slammed shut and disappeared. Yes, you appear to be stuck, with no ability to get home. You encounter a pixie who grants you three wishes. Do you wish to get home? Do you wish to stay in the magical land forever? Write this scene, using the `(either:)` macro along with the `(set:)` macro to have the player character randomly blurt out a wish. {(set:$story to "The Wish")} -------------------------------------------------------------- Pro Tips: $story shouldn't be an extensive story. Think a maximum of 5 passages. I'm more interested in how you decide to use the `(either:) and/or (random:), and (set:)` Macros. Each person should create their own Twine piece, but you are *collaborating* on the storytelling. This isn't a complex piece, so dive in and have fun.**Robo-Friendship** A lonely scientist is trying to create a robot that can simulate real conversation, perhaps even one day speaking for itself. Sometimes the robot’s answers so closely mirror real speech that the scientist is sure that he has built a lifelong friend, but other times, the robot’s answers stray off course, reminding the scientist that he is only hearing echoes of his own programming and not the feelings of the actual robot. Use the `(either:)` macro to create a story that randomly chooses whether the robot’s answer is what the scientist wants to hear or whether it goes far off course. {(set: $story to "Robo-Friendship")} -------------------------------------------------------------- Pro Tips: $story shouldn't be an extensive story. Think a maximum of 5 passages. I'm more interested in how you decide to use the `(either:) and/or (random:), and (set:)` Macros. Each person should create their own Twine piece, but you are *collaborating* on the storytelling. This isn't a complex piece, so dive in and have fun.**The Empty Theater** A strange person takes your ticket when you arrive at the theater. You get an uneasy feeling after you take your seat as the rest of the theater remains empty. As the clock ticks closer to curtain time, you almost don’t want the show to start, terrified of what you might see on stage. As you start to explore the theater, you wonder where the rest of the audience is and what they know about this theater that you don’t. Write this story, using the `(either:)` or `(random:)` macro to add an element of creepiness to your story by having the description of the player character’s surroundings change. Bonus - use the `(set:)`variable like in the `$ghostsighting` example in Melissa Ford. {(set: $story to "The Empty Theater")} -------------------------------------------------------------- Pro Tips: $story shouldn't be an extensive story. Think a maximum of 5 passages. I'm more interested in how you decide to use the `(either:) and/or (random:), and (set:)` Macros. Each person should create their own Twine piece, but you are *collaborating* on the storytelling. This isn't a complex piece, so dive in and have fun.