<img src="https://elit377.neocities.org/ITL/Title.png" style="width:900px;height:600px;">
[[Let's get going.]]</center>So, what is Twine? <br>
<img src="https://elit377.neocities.org/ITL/Twine.png" style="width:700px;height:500px;">
//Later go to <a href="https://twinery.org/">Twinery.org</a>//
Aren't Twines just [[games]]?Twines ARE games... and that's a [[GOOD]] THING. <center>''Gameification: Embrace It, People!''</center>
If students (link-reveal:"play Twines, then...")[=
(link-reveal:"They're engaged & have fun,")[=
(link-reveal:"They actively learn //without// using whiteboards!")[=
(link-reveal:"Students can do it on their own & play multiple times.")[=
This means they learn the consequences of their choices or see different ways to solve or approach a (link-reveal:"problem.")[= i.e., (text-style:"buoy")[ [[Critical Thinking.]] ]
And if students (link-reveal:"//make// a Twine?")[=
It offers a challenge & (link-reveal:"creative outlet")[=
Encourages them to do independent research & (link-reveal:"teach themselves.")[=
(text-colour:yellow)[I have found that I always get more from students than I could [[possibly imagine.]] ]''How can you use it? ''
[[Initial Brainstorm - i.e. Mind Mapping->Brainstorm]]
[[Group work/ Planning->Group]]
Warmup / Icebreaker
Quiz
Concept Learning / Practice
Annotated Bibliography
Radical Revision
Final Project ''Good for in-class work/discussion. ''
They can either collaborate in a Google Doc and then plug in to Twine, or have someone share their screen & collaborate right in Twine.
(text-style:"subscript")[//If you go this route, check out my important [[tech tip!!!]]//]
Using the ideas and challenges of a nonlinear/multilinear approach, (link-reveal:"ask them...")[=
* How would you approach this scenario / game?
* What is the goal of your 'game'?
* What are the different choices players might make to reach the end? [[Why?]]
* How do these add to the story?
* How do the choices you give the player create meaning? (text-colour:magenta)[''Publishing/Sharing Twines'']
Remember: Since Twine Projects live on your computer, only //you// can view them. You need to download your Twine story and upload it to your <a href ="https://neocities.org/">Neocities site.</a> The URL you submit should say something like yourpagename.neocities.org/TwineStory. If you share a URL that starts with twinery.org no one will be able to view it, including me. View step-by-step directions on how to do this on this <a href="http://youandco2.org/tutorial/index.html">great tutorial from Dr. Lyle Skains at Bangor University in the UK.</a> Just click on "SHARING AND PUBLISHING"
//IF YOU CLEAR YOUR BROWSER HISTORY/COOKIES, YOU WILL LOSE YOUR TWINE. So download/publish to file after every edit or at least after every major edit, just in case.//
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(text-colour:magenta)[''Coding Help'']
<a href="https://www.w3schools.com/html/default.asp">W3SCHOOLs</a> is my HERO. Just copy-paste their code into your piece. I //always// do this for getting the size/formatting of images correct.
<a href="https://twinery.org/cookbook/"> The Twine Wiki</a> is a great resource as well.
Stuck on something you want to do in Twine? ''GOOGLE/YOUTUBE IT''. I tell my students that I am not a coding expert, so they need to find most answers on their own. This is the Google generation, and their search skills (and accompanying determination skills) are off the charts. Just because you don't code, //don't be scared to use Twine. // You can do a heck of a lot without making it look fancy.
Go to other [[Tips & Tricks]] or go back to [[Group Discussions->Group]]This is the #1 question I ask students as I review their work.
<center>(text-style:"expand","buoy")[WHY]</center>
If students can voice //why// players must make certain choices or //why// there are different endings or //why// they would structure a piece a certain way, they are analyzing their own work & reflecting on it.
[[What's next?->move on.]] (text-style:"subscript")[or if you haven't, check out the [[Brainstorm]] activity.]''Give them the following'' (link-reveal:"prompts-")[=
Choose an interesting general topic.
Do some preliminary research on your general topic.
Consider your audience
Start asking questions
//Steps from <a href="https://writingcenter.gmu.edu/guides/how-to-write-a-research-question">The GMU Writing Center</a>//
In Twine, they can copy-paste these prompts, then make each a [[link.]] My mind map / brainstorm node map about Chernobyl
<img src="https://elit377.neocities.org/ITL/Chernobyl%20Brainstorm.png" style="width:900px;height:600px;">
Click on [[glamour]] or [[Modern influencer research]]
Then [[move on,->move on.]] or check out the [[group->Group]] activity.<img src="https://elit377.neocities.org/ITL/inflarticle.png">
[[Back->link.]]<img src="https://elit377.neocities.org/ITL/CherPics.png" style="width:900px;height:600px;">
[[Back->link.]]Let's check out some examples:
[[Quiz]]
[[HR-style training->HR]]
[[Real world work prep->Nursing]]
[[Language learning->Language]]
[[Understanding Personal Impact on Climate Change->Climate]]
(text-style:"subscript")[*Note - none of the following projects are mine. I'm linking out to them, but am not responsible for the content. Always preview full Twine projects before sharing them with students.*]
Done browsing? Time for [[Tips & Tricks]]. <a href="http://www.wordcircuits.com/comment/htlit_5.htm">"But I Know What I Like" by Robert Kendall</a>
This is an amazing, straightforward article that really talks about meaningful structures of e-lit (electronic literature). While Kendall isn't talking strictly about Twine's, he's talking about hypertext, which Twine is. Focus on "Reader Agency section."
//Note: this is readable & discussable theory for students. I use it every semester.//
Want to read more about gameifying writing by using Twine and teaching the important of choice? I wrote a piece called <a href="https://teachersandwritersmagazine.org/life-death-and-twine-8377.htm?fbclid=IwAR3o-PvTrDGENemkNwcLhlEwDnYJk8STh6RK6XceuK777c_mTOZvxmvCkFw"> Life, Death, and Twine </a> for //Teachers & Writers Magazine.//
[[Back->Tips & Tricks]]<center>''Analyzing a Twine Story using [["But I Know What I Like"->Further Reading]] by Robert Kendall.''</center>
In class: choose ONE of the pieces to answer the following questions:
* How did these pieces handle Reader Agency, Structure vs. Story, and Momentum (refresh yourself on these terms using Kendall's "But I Know What I Like")
* What was your experience of these pieces as a reader?
* How do you produce and/or perform the texts?
<center>''Peer Review on Twine Story/ Piece''</center>
* Author intention: What seems to be the author’s intention? How well does the piece succeed in achieving that intention?
* Digital presentation: What digital presentation tools were used? Were these tools used effectively? Does the piece need the digital tools to exist or could it be simply printed out on paper? What are the possibilities/expectations of your genre (or tool)? How is the author using them? How could they use or subvert them more?
* Non-linear/Multi-linear storytelling: How is the author using non-linear and/or multi-linear storytelling (or a mixed media piece). What is your experience with the piece as a reader? Is there anything confusing?
* Intentionality: Does the piece work/move in an intentional way? That is, do the choices the author is making in constructing the digital piece feel like they have meaning behind them or do they just feel random?
* Practical Feedback: What works best about the piece? What do you feel could use more work? What changes or revisions can you suggest?
Go [[Back->Tips & Tricks]] or do you want another version of (link-reveal:"Peer Review?")[=
* What was the reader experience like for you (fun, exciting, confusing, frustrating etc.) and why? What type of agency did you have and what suggestions can you make to improve it?
* How does form create meaning in this piece and how might the author continue to push the platform to work more for the story/poem/essay?
* Were there any parts that confused you? Why? (This could be a tech issue, a plot issue, dead ends, etc.)
* What do you think the Purpose of this piece is and does it achieve that purpose? What else might the author consider to achieve this?
* What are your thoughts on momentum and closure (according to the criteria from Robert Kendall in “But I Know What I Like”) and how might they be improved? ''<center>QUIZ</center>''
<img src="https://elit377.neocities.org/ITL/Quiz1.png" style="width:700px;height:600px;">
<img src="https://elit377.neocities.org/ITL/Quiz2.png" style="width:700px;height:600px;">
//Play the full game <a href="https://asidereal.itch.io/get-to-know-the-greek-gods">Get to Know the Gods</a>//
[[Back->move on.]]''<center>HR-Style Training</center>''
<img src="https://elit377.neocities.org/ITL/Cyber1.png" style="width:800px;height:600px;">
<img src="https://elit377.neocities.org/ITL/Cyber2.png" style="width:800px;height:600px;">
//Play the game later: <a href="https://serenajl.itch.io/cyber-security-awareness"> Cyber Security Awareness</a>//
[[Back->move on.]]''<center>Case Studies</center>''
From the website: "CE: Amy is a challenging, branched-path educational game for medical and other health professional students focusing on the evaluation of alcohol use and appropriate interventions. Within a simulated patient encounter, you will experience the short-term and long-term impact of your clinical choices."
<img src="https://elit377.neocities.org/ITL/Nurse1.png" style="width:900px;height:700px;">
<img src="https://elit377.neocities.org/ITL/Nurse2.png" style="width:900px;height:700px;">
//Play the full simulation <a href="https://healthimpactstudio.itch.io/clinical-encounters-alcohol-amy">Clinical Encounters</a>//
[[Back->move on.]]''<center> Language Learning </center>''
<img src="https://elit377.neocities.org/ITL/Lang1.png" style="width:800px;height:600px;">
<img src="https://elit377.neocities.org/ITL/Lang2.png" style="width:800px;height:600px;">
//Play the full game later: <a href="https://gpjapan.itch.io/flying-cars-esl-news">"ESL Prep"</a>//
In the background of this piece, someone is reading the written word out loud in English, slowly for comprehension.
[[Back->move on.]]''<center> Empathy / Decision Making </center>''
<img src="https://elit377.neocities.org/ITL/Climate1.png" style="width:900px;height:600px;">
//Play the whole game: <a href="https://opensorcerygames.itch.io/environminmax">Environminmax</a>//
[[Back->move on.]]<center>Some final important things for later</center>
[[Tech Tips->tech tip!!!]]
[[Further Reading]]
[[Assignments]]
(text-style:"buoy")[Thank you for coming! Now let's <a href="https://twinery.org/"> create!</a>]